One price per build: 9 credits on Fast, 45 on Pro. Playing, sharing and downloading your games is free, and credits never expire.
YOUR FIRST PLAYABLE IDEA
A small first step. $9.90
90 creation credits · one Pro build + five Fast edits.
One-time payment, once per account. Available before your first purchase. No renewal or extra bonuses. Credits pay for generation attempts; a finished, bug-free game is not guaranteed. Failed builds return their credits. Taxes may apply.
Monthly creation credits. Top up whenever you need more.
Creator
Build regularly
$59.90/month
$59.90 billed monthly · renews monthly
2,400 credits each month
About 266 Fast or 53 Pro builds / edits per month
Released credits never expire
250 MB private material library · originals + game copies
Gameplay + visual style templates included
Play, share and export your games
Cancel future renewal in your asset dashboard
Credits arrive after each successful monthly payment. No pack or first-purchase bonus is added.
Studio
Room to experiment
$149.90/month
$149.90 billed monthly · renews monthly
6,500 credits each month
About 722 Fast or 144 Pro builds / edits per month
Released credits never expire
1 GB private material library · originals + game copies
Gameplay + visual style templates included
Play, share and export your games
Cancel future renewal in your asset dashboard
Credits arrive after each successful monthly payment. No pack or first-purchase bonus is added.
Creation credits pay for AI builds, not game purchases or withdrawable earnings. Plans shown as previews cannot be purchased yet. Manage membership & credits ↗
Just need a top-up?
One-time credit packs. No membership required.
Starter
$49.90
one-time payment · One focused project
1,800 credits
≈ 200 Fast builds or changes
≈ 40 Pro builds or changes
2.77¢ per credit
Credits never expire
Creator
$129.90
one-time payment · More room to iterate
5,000 credits
≈ 555 Fast builds or changes
≈ 111 Pro builds or changes
2.60¢ per credit
Credits never expire
Studio
$299.90
one-time payment · Best pack rate
12,500 credits
≈ 1,388 Fast builds or changes
≈ 277 Pro builds or changes
2.40¢ per credit
Credits never expire
New accounts that continue with Google start with 40 free credits, enough for 4 Fast builds, and the gift center lists any available rewards. Prices shown include all pack credits; no additional first-purchase or pack bonus applies. Prices in USD; taxes may apply.
How SI game generator pricing works
SiGameGen charges for one thing: a code model writing a version of your game. The first build of an idea is a version, and so is every change you ask for afterwards, because the model rewrites the whole game file each time. The price depends only on the tier you pick, never on how long or how complex the game turns out to be. The Build button shows the price before you press it, and the credits are reserved when the build starts and kept only if a finished game comes back.
Everything that happens after a build is free. You can replay the game as many times as you want, send the share link to friends, open it on a phone, download the single HTML file and host it yourself. Playing does not consume creation credits.
This space shooter is a single Pro build: 45 credits, or about 125 cents on the Starter pack.
Fast uses a quick general model with its reasoning switched off, so it writes the game straight away. It is ideal for one-screen arcade games and for small edits. Pro uses a model trained for programming that plans before it writes; it produces longer games with several levels, menus and smoother controls, and it follows long, detailed prompts more closely. Both run on Cloudflare, and both deliver one self-contained HTML file.
What a whole game project costs
Most people build a game, play it, and then ask for a handful of changes. Counting one first build plus five rounds of edits:
All on Fast: 54 credits, about 150 cents on the Starter pack.
Pro build, Fast edits: 90 credits — the best value for most ideas.
All on Pro: 270 credits, for games where every round needs the stronger model.
In pack terms, the Starter pack (1,800 credits) covers 20 projects built the mixed way. Creator (5,000 credits) is enough for a game a day for a month with room to spare, and Studio (12,500 credits) suits teachers preparing a class set, game jams and studios testing many prototypes.
An example project, step by step
Here is how SI game generator pricing works out for the space shooter pictured above. The first version came from one Pro request, which costs 45 credits. Suppose you then ask for three changes on Fast: a bigger boss, a pause key and slower enemy bullets. That is 27 more credits, 72 in total, or about 200 cents on the Starter pack. If one of those changes is not what you wanted, you open the previous version and describe the change differently; the version you skipped costs nothing extra to keep.
Where the price comes from
Each build runs a large code model on Cloudflare’s GPUs, and the longest games use thousands of words of output. Each tier has a fixed credit price based on an estimated compute budget, which is why a short game and a long game cost the same. Storage for your versions, share links and the bandwidth when friends play your games are included. That keeps SI game generator pricing simple: one number per tier, shown on the button before you build.
Which pack should I buy?
Choose Starter for a focused project. Creator provides more room to iterate and fits anyone who builds every week. Studio has the lowest per-credit price among packs. With every option, the SI game generator pricing per build stays the same; a bigger pack gives a better per-credit rate in the same balance.
Credit packs or a membership?
Credit packs suit occasional projects. Memberships suit regular creation, with a predictable monthly credit allowance. The annual option costs the same as ten monthly payments and releases its allowance in twelve monthly installments. Packs can supplement a membership without changing the renewal date. Availability is shown on each plan; preview plans cannot be purchased yet.
How to spend fewer credits
Write the whole idea in the first prompt: controls, goal, how you lose, the look. A complete brief saves rounds of fixes.
Group several small changes into one request instead of sending them one at a time.
Use Pro for the first version of a complex game and Fast for colors, speed, text and sound tweaks.
Every version stays in your list, so if a change goes wrong, open the previous version instead of paying to undo it.
Check in at the gift center daily, and invite friends for extra free credits.
Free credits and the gift center
Every account created with Google gets 40 credits to try the SI game generator before paying anything. The gift center adds a welcome gift, a daily check-in with a seven-day streak bonus, a gift for your first game and credits for each friend who joins through your invite link. Free credits have no cash value, but they buy builds exactly like paid ones.
Pricing questions
Do I pay to play or share a game?
No. Credits are only used when the code model writes a new version. Playing, restarting, sharing the link and downloading the HTML file are free, as often as you like.
Are monthly and yearly plans available?
Membership plans are shown as previews until checkout is enabled. Monthly plans renew each month; yearly plans charge once a year and release credits monthly, not all at once. Credit packs remain one-time purchases.
What happens if I cancel a membership?
Cancel future renewal from Wallet & assets. Released credits remain in your balance, and an annual plan continues its purchased monthly releases through the paid year. Refunds stop remaining releases. Monthly credits are included in the plan price and do not receive pack or first-purchase bonuses.
What does a failed build cost?
Nothing. If the model stops before the game is complete, does not return a complete HTML document or takes too long, the build is marked as failed and its credits go back to your balance automatically.
Can I switch between Fast and Pro?
Yes, for every request. A common pattern is to build the first version on Pro and make small changes, such as colors or speed, on Fast.
Do you offer discounts?
A one-time $9.90 first-game pack offers 90 credits to eligible first-time buyers, once per account. Yearly memberships are priced at ten monthly payments for twelve monthly credit releases. New credit packs and memberships do not receive extra pack or first-purchase bonuses. Available gifts are shown in the gift center.
Can I get a refund?
Packs are final because the credits arrive instantly, but failed builds are always returned in credits and payment mistakes such as a double charge are fixed on request. See the Refund Policy for details.
What should I prepare before spending credits on a game prototype?
Write a short brief with the genre, controls, scoring and one complete gameplay loop. Start with a small scope, play the output, and reserve room for revisions. Check the generation tier and displayed credit cost before submitting.
Can I use SiGameGen as a replacement for a complete game studio?
SiGameGen is most useful for small browser games and interactive prototypes. Complex multiplayer systems, platform certification, app-store publishing and production QA need additional engineering and review. A generated HTML file alone does not provide those services.