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原创修仙 · 六境无尽

山海镇妖录

Shan Hai: Spirit Ward · 2.5D cultivation merge defense

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青岚山门,四脉镇妖。

Summon sword, thunder, frost and flame cultivators. Merge matching defenders through six realms, collect equipment and choose a 24/36/48-wave campaign or endless defense.

进入山海 · Play →

一张环形地图,一局完整守山。

The winding stone road loops through four raised courts before reaching the central seal. Fox spirits move quickly; stone guardians resist sword strikes. Frost and flame combine for bonus damage, and three different schools grant a formation-wide bonus.

Two defenders of the same school and rank merge into the next realm: 炼气 → 筑基 → 金丹 → 元婴 → 化神 → 渡劫. Choose one blessing each round and prepare a thunder strike, sword barrage or healing spell.

Solo practice requires no account. Private co-op supports two signed-in players, shared sect health, cross-court building, separate resources and reconnectable rooms. Leaving a running game preserves your defenses and lets your teammate continue. After waiting ready for 60 seconds, a player may continue without a missing teammate. The current game interface is in Chinese.

Campaigns, equipment and endless defense

Normal, Hard and Tribulation campaigns last 24, 36 and 48 waves. You can also start endless defense or continue after victory with the same formations and equipment. Each cultivator equips a weapon, manual and relic; manuals require matching cultivation realms and change actual attacks. Solo runs save in this browser; co-op rooms last 24 hours. Equipment belongs to the current run, not a tradable account wallet. Player characters use adapted CC0 Quaternius meshes, humanoid rigs and authored animations. The battlefield uses an orthographic camera; you can rotate the view and inspect formations. Terrain combines an AI-generated ground texture with CC0 trees and rocks.

The public game is a curated preset. A future creator editor can build on its versioned, validated configuration; automatic public publication is not enabled.

Quaternius CC0 characters & nature · Original architecture · AI terrain textureAsset provenance ↗

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