Complete gameGameplay captureBackseat Buddy
Coach an original learner through a quiet yard, a lively town and a winding coast to the lighthouse.
Give your idea a character, a place and a little structure. Explore original AI game prompt templates, with studio games you can play before starting your own build.
MADE WITH LOCAL CLAUDE CODELead a spear, glaive or bow officer through three battles to hold the turquoise banner against a rust army.
Original 2.5D cultivation merge defense · Solo or 2-player co-op
Original prompts, art direction and four build stages. Make the character, world and goal yours.
Complete gameGameplay captureCoach an original learner through a quiet yard, a lively town and a winding coast to the lighthouse.
Complete gameGameplay captureLead a spear, glaive or bow officer through three battles to hold the turquoise banner against a rust army.
Complete gameGameplay captureAuto-run across lantern-lit rooftops, hold to leap higher, and post the night's letters at the mailbox.
Complete gameRendered game coverFish a golden-hour pier, a foggy cove and a moonlit reef to fill an album of eleven original species.
Complete gameGameplay captureRide three hand-built seaside routes on a mint scooter, hopping crates and crabs to deliver every parcel.
Complete gameGameplay captureDrift, boost and race three animal rivals round three tropical island circuits to win the Palm Cup.
Complete gameGameplay captureGather twigs, rebuild a bridge, light a dark thicket and outwit a grumpy three-phase beetle in a tiny garden.
Complete gameRendered game coverCut through cinder hordes across three volcanic arenas, roll at the last instant and break three bosses.
Complete gameGameplay captureCarry a fox lantern through three night woods, solve riddles of light and slip past slow, watchful shades.
9 reviewed studio games are ready to play. Customize a brief to build your own version in Claude Code.
Each playbook is an original brief with specific mechanics, art direction, mobile input and checks. Customize it here, then paste the build pack into your signed-in Claude Code project.
Start with a short playable loop, a clear goal and a fair route.
Add readable silhouettes, scene depth, lighting and a consistent palette.
Tune the camera, character movement and feedback. Keep the touch controls clear.
Check the whole run, pause and restart, phone layouts and actual performance.
Use Play game on a playbook to open its reviewed studio game. The library currently has 9 playable games. Cards labelled Prompt playbook show concept artwork while their games are being developed and reviewed. Every playbook also includes a customizable build pack.
Open a playbook, customize the hero, world and goal, then copy or download its Markdown pack. Paste it into your own signed-in Claude Code project and work through the four stages. This page does not connect to Claude, start a model request or require an API key.
A prompt sets a direction, not a guaranteed output. Playable quality usually needs iteration. The pack asks for tests, a visual pass and phone playtests; generated artwork and performance will vary.
Yes. Each playbook offers a 2D sketch brief for the current online builder. Full Three.js or Phaser projects use the local build pack. Copying prompts is free; platform credits are used only when you confirm a build.
We reviewed creator reports on GitHub and located original X showcases. Each playbook links its references and explains what informed the design. These are original SiGameGen prompts; reference code, artwork and other creators' prompts are not included.