SiGameGen
Palm Kart actual gameplay sceneGameplay capture
RACING / ORIGINAL GAME PLAYBOOK

Palm Kart

Drift, boost and race three animal rivals round three tropical island circuits to win the Palm Cup.

Three.js4 build stagesComplete game available
Local build pack · No model call starts on this page
THE GAME LOOP

A small idea worth finishing.

  • Auto-accelerating karts with grip, a hold-to-drift slide that charges blue then orange sparks, and a matching boost on release
  • Ordered checkpoint arches and distance-based positions; sand slows, water and wrong-way reset you just behind
  • Three karts with real tradeoffs (speed, pickup, grip, off-road) and three rivals with racing lines and small mistakes
THE LOOK & FEEL

A world with its own personality.

  • Original animal drivers in chunky karts: a raccoon in goggles, a toucan, a turtle and a capybara in their own liveries
  • Three dioramas built from the circuit data: sand causeway and islands, warehouses and cranes, cliff wall and sea stacks
  • Kerbs, bunting arches, a start gantry with lights, chevron boards and a cheering grandstand mark the racing line
MADE FOR THUMBS

Plan the phone experience first.

Steer pads bottom-left, Drift and Brake bottom-right, all 48px+ in safe areas; the kart drives itself and the road ahead stays clear of HUD and thumbs.

The playbook requests H5 layouts and input. Real-device playtesting is still part of the build.

01 / MAKE IT YOURS

Same spark. Your world.

Change a few details. The brief and every build stage update together.

02 / YOUR BUILD PLAYBOOKThree.js direction
The full pack adds the H5 controls, build contract and acceptance checks.

Copying, downloading and customizing are free. No build starts here.

Read the full local build pack
Want a quick 2D sketch first?

The online builder adapts these mechanics to Canvas 2D. The full Three.js version is built in your local Claude Code project.

Open a 2D sketch ↗Opening the builder is free. Only confirming Build game uses platform credits.
DONE MEANS PLAYABLE

The checks this game should pass.

  • Gates count only in order and forwards; a teleport or shortcut never advances the lap or the ranking.
  • An input-only expert bot finishes in the top 3 on every circuit, kart and difficulty; idle play always finishes 4th.
  • Cup ties break by points, count-back and the latest race identically for player and rivals, and survive save and resume.
  • Full steer into a bend with Drift held reaches blue sparks before leaving the road on every circuit with every kart.

These are requirements for your future build, not results already verified for this prompt.

RESEARCH, WITH CREDIT

What shaped this playbook.

Original SiGameGen prompts authored in our local Claude Code subscription session. References inform the design; their code, assets and prompts are not bundled. External model attribution is creator-reported.

GitHub

Turbo Kart Rally · BridgeMind ↗

Creator documents a shared architecture contract, drifting, procedural art and race presentation. Our original complete game has three circuits, three karts, three animal rivals, a points championship, time trials and H5 steering, drift and brake controls. Its cover uses the normal gameplay chase camera.

X

Turbo Kart Rally showcase ↗

Original showcase link located from the public demo index. The GitHub report is the evidence used here; this X video could not be loaded for review this session.

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