SiGameGen
Moonlit Courier actual gameplay sceneGameplay capture
ADVENTURE / ORIGINAL GAME PLAYBOOK

Moonlit Courier

Auto-run across lantern-lit rooftops, hold to leap higher, and post the night's letters at the mailbox.

Three.js4 build stagesComplete game available
Local build pack · No model call starts on this page
THE GAME LOOP

A small idea worth finishing.

  • Auto-run with one jump: tap for a hop, hold for a capped higher leap, with 100 ms buffer and coyote time
  • Three hearts: a gap fall respawns on the last safe roof, an obstacle hit gives a short blinking recovery
  • Hand-placed ~60 s route in three acts, with clearly more letters than the mailbox needs
THE LOOK & FEEL

A world with its own personality.

  • Navy sky, large pale moon, layered town silhouettes, warm lit windows and soft lantern pools
  • Primitive-built cat with readable run, jump stretch, springy landing and trailing scarf
  • Wide side view in landscape, 3/4 chase view in portrait, framed so the next hazard is visible
MADE FOR THUMBS

Plan the phone experience first.

Tap anywhere or the big thumb Jump button; hold for a higher, capped leap. Pause sits top-right. Portrait swaps to a 3/4 chase camera.

The playbook requests H5 layouts and input. Real-device playtesting is still part of the build.

01 / MAKE IT YOURS

Same spark. Your world.

Change a few details. The brief and every build stage update together.

02 / YOUR BUILD PLAYBOOKThree.js direction
The full pack adds the H5 controls, build contract and acceptance checks.

Copying, downloading and customizing are free. No build starts here.

Read the full local build pack
Want a quick 2D sketch first?

The online builder adapts these mechanics to Canvas 2D. The full Three.js version is built in your local Claude Code project.

Open a 2D sketch ↗Opening the builder is free. Only confirming Build game uses platform credits.
DONE MEANS PLAYABLE

The checks this game should pass.

  • A scripted or bot run proves the hand-made route can be finished without damage in roughly 55-65 seconds.
  • Every gap and obstacle is clearable by the capped jump and is on screen well before contact in both portrait and landscape.
  • A gap fall costs exactly one heart and respawns on the last safe roof; restart restores hearts, letters, obstacles and timers.
  • Pause or a hidden tab stops simulation and rendering; resuming continues at normal speed with no jump stuck held.

These are requirements for your future build, not results already verified for this prompt.

RESEARCH, WITH CREDIT

What shaped this playbook.

Original SiGameGen prompts authored in our local Claude Code subscription session. References inform the design; their code, assets and prompts are not bundled. External model attribution is creator-reported.

X

CatWalk · blitast_studio ↗

A cat-led night-runner showcase. The original post and playable demo were reviewed in our earlier research. Our game, characters and artwork are original.

Welcome to SiGameGen

Sign in or create an account. Your creations and credits are saved to it.

By continuing you agree to our Terms and Privacy Policy.

Gift center

Sign in free to open these gifts. No card needed.