SiGameGen
Jade Banner actual gameplay sceneGameplay capture
ACTION / ORIGINAL GAME PLAYBOOK

Jade Banner

Lead a spear, glaive or bow officer through three battles to hold the turquoise banner against a rust army.

Three.js4 build stagesComplete game available
Local build pack · No model call starts on this page
THE GAME LOOP

A small idea worth finishing.

  • Three officers with different rules: line-piercing spear, wide staggering glaive, aimed bow with a charged fan
  • Capped crowds of sabre, shield and archer soldiers where attack tokens let only two or three strike at once
  • Three captains with telegraphed ground shapes and punish windows, plus two upgrade choices between chapters
THE LOOK & FEEL

A world with its own personality.

  • Original historical-inspired officers built from primitives: lamellar armour, layered shoulders, readable faces
  • Cyan-and-ivory heroes against rust-coloured soldiers; dawn terraces, misty river and a dusk fortress
  • Angled third-person camera, weapon trails, hit sparks and dust; telegraphs that fill as strikes approach
MADE FOR THUMBS

Plan the phone experience first.

Left stick to move; Attack (hold to charge with the bow), Dodge and Special buttons on the right, all 48px+ in safe areas. Pause top-right; works in portrait and landscape.

The playbook requests H5 layouts and input. Real-device playtesting is still part of the build.

01 / MAKE IT YOURS

Same spark. Your world.

Change a few details. The brief and every build stage update together.

02 / YOUR BUILD PLAYBOOKThree.js direction
The full pack adds the H5 controls, build contract and acceptance checks.

Copying, downloading and customizing are free. No build starts here.

Read the full local build pack
Want a quick 2D sketch first?

The online builder adapts these mechanics to Canvas 2D. The full Three.js version is built in your local Claude Code project.

Open a 2D sketch ↗Opening the builder is free. Only confirming Build game uses platform credits.
DONE MEANS PLAYABLE

The checks this game should pass.

  • An input-only bot clears all three chapters with every officer on Standard, and idle play loses each chapter.
  • No more soldiers than the difficulty's token count strike at once, and every blow lands only after its visible wind-up.
  • Captain damage arrives only after its ground telegraph has filled; stepping or dodging out avoids it.
  • Saves with unknown or prototype-key ids are rejected, and progress resumes from the last cleared chapter.

These are requirements for your future build, not results already verified for this prompt.

RESEARCH, WITH CREDIT

What shaped this playbook.

Original SiGameGen prompts authored in our local Claude Code subscription session. References inform the design; their code, assets and prompts are not bundled. External model attribution is creator-reported.

GitHub

Voxel Musou · mike007jd ↗

A public crowd-combat reference for attack timing, hit-stop and instanced soldiers. Jade Banner uses original officers, environments, missions and rules authored with the local Claude Code desktop session.

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