SiGameGen
Ember Arena rendered in-game scene, promotional cameraRendered game cover
ACTION / ORIGINAL GAME PLAYBOOK

Ember Arena

Cut through cinder hordes across three volcanic arenas, roll at the last instant and break three bosses.

Three.js4 build stagesComplete game available
Local build pack · No model call starts on this page
THE GAME LOOP

A small idea worth finishing.

  • Tight three-hit combo whose finisher launches foes for juggles; armoured brutes only stagger once their armour cracks
  • A roll with i-frames; rolling as a blow lands is a perfect roll that feeds a Heat bar which cools if you stop fighting
  • Lava vents and ring-outs that burn foes too, and three bosses: a shelled colossus, a teleporting witch and a diving wyrm
THE LOOK & FEEL

A world with its own personality.

  • Original dark-plate knight with glowing seams and a falchion of living flame; cinder creatures with glowing cracks
  • Flowing lava-sea shader, hex basalt floors with emissive fissures, braziers, spires and a smoking volcano
  • Close camera, blade trails, sparks, vent jets and telegraphs that crack open from the rim inward before they strike
MADE FOR THUMBS

Plan the phone experience first.

Left stick moves; Attack, Roll and Flare buttons on the right, all 48px+ in safe areas. Pause top-right. Boss bar, Heat and timer stay clear of the pad.

The playbook requests H5 layouts and input. Real-device playtesting is still part of the build.

01 / MAKE IT YOURS

Same spark. Your world.

Change a few details. The brief and every build stage update together.

02 / YOUR BUILD PLAYBOOKThree.js direction
The full pack adds the H5 controls, build contract and acceptance checks.

Copying, downloading and customizing are free. No build starts here.

Read the full local build pack
Want a quick 2D sketch first?

The online builder adapts these mechanics to Canvas 2D. The full Three.js version is built in your local Claude Code project.

Open a 2D sketch ↗Opening the builder is free. Only confirming Build game uses platform credits.
DONE MEANS PLAYABLE

The checks this game should pass.

  • An input-only bot clears all three arenas on Normal and Inferno across seeds, while idle play and a never-rolling player can lose.
  • No more melee foes than the difficulty's token count attack at once, and no blow lands before its telegraph has filled.
  • Each boss mechanic works as described: shell soaks light hits until cracked, ward blocks hits after a teleport, the submerged wyrm cannot be hit.
  • Saves with unknown or prototype-key ids are rejected, and Inferno stays locked until a Normal campaign is cleared.

These are requirements for your future build, not results already verified for this prompt.

RESEARCH, WITH CREDIT

What shaped this playbook.

Original SiGameGen prompts authored in our local Claude Code subscription session. References inform the design; their code, assets and prompts are not bundled. External model attribution is creator-reported.

GitHub

Voxel Musou · mike007jd ↗

Creator documents instanced voxel crowds, combo timing, hit-stop and readable battle presentation. Our full game uses an original ember knight, three volcanic arenas and distinct bosses. Its cover is an in-game scene framed with a promotional camera.

X

Voxel Musou · BubuStd ↗

The original 19-second showcase was reviewed in our earlier research. A showcase is visual evidence, not proof of device performance or a finished game.

Welcome to SiGameGen

Sign in or create an account. Your creations and credits are saved to it.

By continuing you agree to our Terms and Privacy Policy.

Gift center

Sign in free to open these gifts. No card needed.