Local build pack · No model call starts on this page
THE GAME LOOP
A small idea worth finishing.
Tight three-hit combo whose finisher launches foes for juggles; armoured brutes only stagger once their armour cracks
A roll with i-frames; rolling as a blow lands is a perfect roll that feeds a Heat bar which cools if you stop fighting
Lava vents and ring-outs that burn foes too, and three bosses: a shelled colossus, a teleporting witch and a diving wyrm
THE LOOK & FEEL
A world with its own personality.
Original dark-plate knight with glowing seams and a falchion of living flame; cinder creatures with glowing cracks
Flowing lava-sea shader, hex basalt floors with emissive fissures, braziers, spires and a smoking volcano
Close camera, blade trails, sparks, vent jets and telegraphs that crack open from the rim inward before they strike
MADE FOR THUMBS
Plan the phone experience first.
Left stick moves; Attack, Roll and Flare buttons on the right, all 48px+ in safe areas. Pause top-right. Boss bar, Heat and timer stay clear of the pad.
The playbook requests H5 layouts and input. Real-device playtesting is still part of the build.
01 / MAKE IT YOURS
Same spark. Your world.
Change a few details. The brief and every build stage update together.
02 / YOUR BUILD PLAYBOOKThree.js direction
The full pack adds the H5 controls, build contract and acceptance checks.
Copying, downloading and customizing are free. No build starts here.
Read the full local build pack
Want a quick 2D sketch first?
The online builder adapts these mechanics to Canvas 2D. The full Three.js version is built in your local Claude Code project.
Open a 2D sketch ↗Opening the builder is free. Only confirming Build game uses platform credits.
DONE MEANS PLAYABLE
The checks this game should pass.
✓An input-only bot clears all three arenas on Normal and Inferno across seeds, while idle play and a never-rolling player can lose.
✓No more melee foes than the difficulty's token count attack at once, and no blow lands before its telegraph has filled.
✓Each boss mechanic works as described: shell soaks light hits until cracked, ward blocks hits after a teleport, the submerged wyrm cannot be hit.
✓Saves with unknown or prototype-key ids are rejected, and Inferno stays locked until a Normal campaign is cleared.
These are requirements for your future build, not results already verified for this prompt.
RESEARCH, WITH CREDIT
What shaped this playbook.
Original SiGameGen prompts authored in our local Claude Code subscription session. References inform the design; their code, assets and prompts are not bundled. External model attribution is creator-reported.
Creator documents instanced voxel crowds, combo timing, hit-stop and readable battle presentation. Our full game uses an original ember knight, three volcanic arenas and distinct bosses. Its cover is an in-game scene framed with a promotional camera.
The original 19-second showcase was reviewed in our earlier research. A showcase is visual evidence, not proof of device performance or a finished game.