SiGameGen
Coastal Cruise actual gameplay sceneGameplay capture
ARCADE / ORIGINAL GAME PLAYBOOK

Coastal Cruise

Ride three hand-built seaside routes on a mint scooter, hopping crates and crabs to deliver every parcel.

Three.js4 build stagesComplete game available
Local build pack · No model call starts on this page
THE GAME LOOP

A small idea worth finishing.

  • Three lanes with timed slides and a hop; tall barriers must be steered round, crates, potholes and crabs can be hopped
  • Bumps cost a parcel, slow you and give brief immunity; a third bump in one stretch returns you to the last checkpoint
  • Optional mailbox lanes trade a parcel for medal progress; balloon parcels need a hop; scooter upgrades between routes
THE LOOK & FEEL

A world with its own personality.

  • Original seagull in a courier cap on a rounded mint scooter whose basket shows the parcels you carry
  • A gently winding road through layered scenery: quay town with boats, faceted cliffs with shrubs, sunset dunes
  • Clouds, distant headlands and stage props add depth while the lanes ahead stay readable on a phone
MADE FOR THUMBS

Plan the phone experience first.

Lane buttons bottom-left, a big Hop button bottom-right, plus swipes on the road; all 48px+ in safe areas, with the road ahead kept clear of HUD and thumbs.

The playbook requests H5 layouts and input. Real-device playtesting is still part of the build.

01 / MAKE IT YOURS

Same spark. Your world.

Change a few details. The brief and every build stage update together.

02 / YOUR BUILD PLAYBOOKThree.js direction
The full pack adds the H5 controls, build contract and acceptance checks.

Copying, downloading and customizing are free. No build starts here.

Read the full local build pack
Want a quick 2D sketch first?

The online builder adapts these mechanics to Canvas 2D. The full Three.js version is built in your local Claude Code project.

Open a 2D sketch ↗Opening the builder is free. Only confirming Build game uses platform credits.
DONE MEANS PLAYABLE

The checks this game should pass.

  • A solver proves every route row leaves a reachable lane from any safe position and the quota is reachable with all deliveries.
  • An input-only bot earns a medal on every route at both paces, while idle riding and late, hop-less riding lose.
  • Bumps during immunity cost nothing; a third bump in a stretch restores the checkpoint's parcels and re-arms that stretch.
  • Practice drills only pass on a real hop over the crate and a real lane change round the barrier in your lane.

These are requirements for your future build, not results already verified for this prompt.

RESEARCH, WITH CREDIT

What shaped this playbook.

Original SiGameGen prompts authored in our local Claude Code subscription session. References inform the design; their code, assets and prompts are not bundled. External model attribution is creator-reported.

GitHub

Pelican Bike · riba2534 ↗

Creator reports a Claude Code session producing procedural coastal riding, character motion and inline HTML. Our original full game uses a seagull courier, mint scooter, three routes, upgrades and medals. Its cover is a capture from the normal gameplay camera.

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