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Harbor Hook — rendered in-game cover scene

Harbor Hook

· Free to play

Click or tap inside to play· Keyboard & touchFocus mode

About this game

Play Harbor Hook, a free 3D fishing game with three coastal spots, eleven species, tackle upgrades and a catch album. Keyboard and mobile controls, plus free fishing after a clear.

A little more to explore

3D fishing adventureBrowser gameSingle-playerStudio game
Create your own take
YOUR FIRST ROUND

How to play Harbor Hook

At Sunny Pier land three different species; at Misty Cove catch Mistfin Trout, Ribbon Eel and a fish over 1.2 kg; at Moonlit Reef catch Lantern Angler and three reef species before each clock ends. Choose tackle between trips. Clearing all three opens free fishing; every catch stays in the eleven-species album.

Desktop controls
Hold Space or J to charge a cast, then release. Press when the bobber dives to hook; hold to reel and release to ease tension during a surge. A/D or left/right arrows aim. Escape or P pauses. Training teaches cast, bite and reel.
Phone & tablet controls
Use the large Cast, Hook or Reel button and the separate left/right aim arrows. Hold to charge or reel, release to cast or loosen the line, and tap at the real bite. The tension gauge shows the safe band; Pause stays at the top.

A useful starting tipSmall twitches are nibbles: wait for the big splash. Aim at bubbles for feeding fish, and ease off during surges so the needle stays in the green band. Retry trip resets the current clock and keeps your album; browser storage retains checkpoints when available.

Use full-screen play for more room on a phone. Use the game’s retry button after a failed stage. Reload keeps saved campaign progress when storage is available. This game is free to play and does not need an account.

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Harbor Hook — rendered scene from the playable game
In-game scene, framed with a promotional camera.

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Make your own version of the idea

This original studio game was developed with Claude Code and tested for browser play. The idea below describes its mechanics; using it starts a new AI build rather than copying this finished game. AI builds and edits use creation credits.

Built with the local Claude Code desktop app using Opus 5.5. Game framework: Three.js · Original procedural art and sound · MIT engine license · Title font license · Body font license

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