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Jade Banner — gameplay

Jade Banner

· Free to play

Click or tap inside to play· Keyboard & touchFocus mode

About this game

Play Jade Banner, an original 3D combat campaign with three officers, three battlefields, captain fights and upgrades. Free browser play with keyboard and mobile controls.

A little more to explore

3D combat campaignBrowser gameSingle-playerStudio game
Create your own take
YOUR FIRST ROUND

How to play Jade Banner

Protect the banner and defeat the Iron Ox Captain at Mountain Gate, defeat the River Wolf across the bridge, then destroy three siege rams and defeat the Warlord at the fortress. Choose an upgrade between chapters. Falling, losing a protected objective or running out of time ends the chapter attempt.

Desktop controls
Click Begin campaign or Continue. Move with WASD or arrows. Press J or Space in rhythm for spear and glaive combos; with the bow, tap to shoot or hold and release a charged fan. Shift or L dodges, K uses a full special gauge, and Escape or P pauses.
Phone & tablet controls
Drag the left stick to move. Tap Attack for melee combos or bow shots; hold Attack to charge the bow. Use the separate Dodge and Special buttons, and the pause button at the top. The training ground teaches movement, combat, dodge and special.

A useful starting tipMove out of red attack shapes before they fill, then punish a captain after the strike. A glaive or charged bow breaks shields. Retry chapter restarts the current chapter with your campaign upgrades; this browser keeps chapter checkpoints when storage is available.

Use full-screen play for more room on a phone. Use the game’s retry button after a failed stage. Reload keeps saved campaign progress when storage is available. This game is free to play and does not need an account.

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Jade Banner — screenshot from the playable game
Actual gameplay screenshot.

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Make your own version of the idea

This original studio game was developed with Claude Code and tested for browser play. The idea below describes its mechanics; using it starts a new AI build rather than copying this finished game. AI builds and edits use creation credits.

Built with the local Claude Code desktop app using Opus 5.5. Game framework: Three.js · Original procedural art and sound · MIT engine license · Title font license · Body font license

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