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Coastal Cruise — gameplay

Coastal Cruise

· Free to play

Click or tap inside to play· Keyboard & touchFocus mode

About this game

Play Coastal Cruise, a free 3D delivery game with three seaside routes, scooter upgrades, optional mailboxes and medals. Keyboard and phone controls, training and browser checkpoints.

A little more to explore

3D delivery campaignBrowser gameSingle-playerStudio game
Create your own take
YOUR FIRST ROUND

How to play Coastal Cruise

Complete Harbor Road, Cliff Coast and Lighthouse Point before each deadline with the parcel quota. Relaxed requires 12, 14 and 16 parcels; Brisk requires 14, 16 and 18. Optional mailbox deliveries earn medals. Choose a scooter upgrade between routes; a full clear opens route replay.

Desktop controls
The scooter rides automatically. Tap A/D or left/right arrows to change lanes; Space, W or Up hops. Escape or P pauses. Four-step training teaches parcel collection, hopping, barrier dodging and mailbox delivery.
Phone & tablet controls
Use the separate left/right lane buttons and large Hop button. Road swipes also steer; swipe up or tap to hop. Pause stays at the top, and the route bar marks gates and mailboxes.

A useful starting tipHop crates, low obstacles and crabs, but steer around tall barriers. Three bumps in one stretch send you to its gate with your saved parcels. Retry route and browser Continue start the current route again with campaign upgrades; progress is kept when storage is available.

Use full-screen play for more room on a phone. Use the game’s retry button after a failed stage. Reload keeps saved campaign progress when storage is available. This game is free to play and does not need an account.

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Coastal Cruise — screenshot from the playable game
Actual gameplay screenshot.

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Make your own version of the idea

This original studio game was developed with Claude Code and tested for browser play. The idea below describes its mechanics; using it starts a new AI build rather than copying this finished game. AI builds and edits use creation credits.

Built with the local Claude Code desktop app using Opus 5.5. Game framework: Three.js · Original procedural art and sound · MIT engine license · Title font license · Body font license

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