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Ember Arena — rendered in-game cover scene

Ember Arena

· Free to play

Click or tap inside to play· Keyboard & touchFocus mode

About this game

Play Ember Arena, an original 3D brawler with three volcanic arenas, six waves, three bosses, upgrades and Inferno replay. Free browser play with keyboard and mobile controls.

A little more to explore

3D arena campaignBrowser gameSingle-playerStudio game
Create your own take
YOUR FIRST ROUND

How to play Ember Arena

Clear two waves and a boss in each of the Training Ring, Ash Temple and Caldera. Break the Colossus shell, wait out the Witch teleport ward and strike the Wyrm above lava. Choose an upgrade between arenas; a full Normal clear unlocks Inferno. Falling or running out of time ends the attempt.

Desktop controls
Begin a campaign or Continue. Move with WASD or arrows. Press J or Space for a three-hit combo, Shift or L to roll, K for Flare when Heat is full, and Escape or P to pause. Training teaches movement, combo, perfect roll and Flare.
Phone & tablet controls
Move with the left stick. Use separate Attack, Roll and Flare buttons on the right, and Pause at the top. The compact training hints leave the knight and attack tells visible.

A useful starting tipRoll as a filled attack shape is about to land to earn Heat. Finishers or Flare crack the Colossus shell. Lava vents hurt enemies too. Retry arena returns to its checkpoint with campaign rewards; browser progress is kept when storage is available.

Use full-screen play for more room on a phone. Use the game’s retry button after a failed stage. Reload keeps saved campaign progress when storage is available. This game is free to play and does not need an account.

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Ember Arena — rendered scene from the playable game
In-game scene, framed with a promotional camera.

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Make your own version of the idea

This original studio game was developed with Claude Code and tested for browser play. The idea below describes its mechanics; using it starts a new AI build rather than copying this finished game. AI builds and edits use creation credits.

Built with the local Claude Code desktop app using Opus 5.5. Game framework: Three.js · Original procedural art and sound · MIT engine license · Title font license · Body font license

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