
Petal Quest
By SiGameGen Studio · Free to play
About this game
Play Petal Quest, an original 2D garden adventure with four connected areas, quest-aware villagers, three useful abilities and a three-phase beetle boss. Free browser play with phone controls.
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Create your own takeHow to play Petal Quest
Explore Sprout Village, Clover Meadow, Dark Thicket and Beetle Burrow. Find five twigs for Tilly to rebuild the bridge; learn Breeze Dash, Thorn Strike and Firefly Lantern. Light three lamp stones to open the hedge gate, evade the Grand Beetle’s three attack phases and strike while it is dizzy to recover the Sun Petal. Gentle has six hearts and five tries; Brave has five hearts and three tries.
- Desktop controls
- Walk with WASD or arrows. Space or J is Action: strike, talk, or hold to build and light. Shift or K dodges; after learning Breeze Dash, a dodge crosses puddle gaps. Enter or E advances dialogue, and Escape or P pauses. The village teaches movement, talking, acorn strikes and rolling through thorns; Practice garden is replayable.
- Phone & tablet controls
- Drag the left stick to walk. The right Action button changes between Strike, Talk, Build and Light; hold it for bridge repairs and lamp stones. Use the separate Dodge button. Read dialogue with Next and Close while the movement controls step aside. Pause stays at the top.
A useful starting tipStrike the old acorn twice, roll through the thorn sprouts, and face a bramble with Thorn Strike. Walk past sundials to set a checkpoint. Wilting restores hearts at the last sundial while keeping quest finds; running out of tries ends the attempt. Browser Continue restores quest progress at a sundial when storage is available. These are local progress and records, not verified online scores.
Use full-screen play for more room on a phone. Use the game’s retry button after a failed stage. Reload keeps saved campaign progress when storage is available. This game is free to play and does not need an account.
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Make your own version of the idea
This original studio game was developed with Claude Code and tested for browser play. The idea below describes its mechanics; using it starts a new AI build rather than copying this finished game. AI builds and edits use creation credits.
Built with the local Claude Code desktop app using Opus 5.5. Game framework: Phaser · Original procedural art and sound · MIT engine license · Title font license · Body font license


