
Foxfire Trail
By SiGameGen Studio · Free to play
About this game
Play Foxfire Trail, an original 3D woodland adventure with three night woods, nine charms, light riddles and watchful shades. Free browser play with keyboard and phone controls.
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Create your own takeHow to play Foxfire Trail
Find three charms in each of Mossy Hollow, Misty Fen and Ember Grove: one visible, one hidden and one behind a light riddle. Read the old tablets, light runes in order, turn lantern posts toward the Moonstone and follow the standing-stone sequence. Carry each wood’s charms through its north gate, choose a lantern upgrade, and open the Dawn Gate with all nine charms.
- Desktop controls
- Walk with WASD or arrows. Hold Space, J or Shift to brighten the lantern: reveal hidden charms and light rune shrines while spending oil. E or K turns a nearby lantern post; Escape or P pauses. Training glade teaches kindling, finding a hidden charm, hiding and picking up oil before a journey.
- Phone & tablet controls
- Drag the left stick to walk. Hold the right Lantern button to brighten; release it to conserve oil and hide in bushes. Use the separate Action button to turn a nearby post. Pause stays at the top, with large controls inside the safe area in both portrait and landscape.
A useful starting tipA bright lantern reaches farther but drains oil fast and makes you easier to spot. Trees and rocks block sight; a bush hides a low lantern, and a kindled shrine protects you and refills from a limited reserve. Running dry costs a try and returns you to that shrine. Gentle has four tries; Wild has two. Continue restores quest progress at a shrine when browser storage is available. Progress and records are local, not verified online scores.
Use full-screen play for more room on a phone. Use the game’s retry button after a failed stage. Reload keeps saved campaign progress when storage is available. This game is free to play and does not need an account.
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Make your own version of the idea
This original studio game was developed with Claude Code and tested for browser play. The idea below describes its mechanics; using it starts a new AI build rather than copying this finished game. AI builds and edits use creation credits.
Built with the local Claude Code desktop app using Opus 5.5. Game framework: Three.js · Original procedural art and sound · MIT engine license · Title font license · Body font license


